The opposing team can pick up the skulls, which they must then carry to the enemy base to score. Every time a player dies, a skull spawns at the obelisk, colored according to that player's team. They'll also be a first line of defense should the enemy grab the flag and make a run for the base.įans of the Quake II mod "Headhunters" should really enjoy Harvester, which is similar on a couple of points but with different gameplay. In general, the floaters will play a more important role - instead of simply switching between offense and defense, they'll be a bit more active by hanging out near the white flag, where they can grab it and run when it spawns. While the basic CTF strategies still apply in One Flag, the game is just different enough to require a few different ones. Instead, there is a white flag in the middle of the map the object is to grab this flag and bring it to the enemy's base and touch their flag with it to make a capture. While each team still has a flag in their base, the objective in One Flag is not to steal the enemy's flag. One Flag CTF is a slight variation on standard CTF. If the team is large enough, it's usually best to have some members on a solid defense, some on a solid offense, and one or two who can straddle the middle of the map and serve as "floaters", players who can switch between defense and offense as needed. As you can guess, defense defends the base and makes sure that the enemy doesn't steal the team's flag, and offense tries to capture the enemy flag. In general, teams divide themselves into two squads: offense and defense. The strategies used in CTF make up the core strategies used in any team game, so if you can master these, you're well on your way to being a solid team player in other team games as well.īecause your team will need to both capture the enemy's flag as well as make sure the enemy doesn't steal your own flag, you'll need some team strategy to succeed in CTF. The object of the game is to grab the enemy's flag and bring it back to your base, touching your flag to make a capture. But in case you're new to it, you might remember that it comes from the basic game most of us played as kids. Here's a listing of each gametype, what the objectives are, and some basic strategies to keep in mind for each of them.Ĭapture the Flag (CTF) was already included in Quake III Arena and has always been the signature teamplay gametype in every game, so it should be very familiar to you already. Each of the gametypes has a different objective, and they often require different strategies as well. Team Arena has a total of five gametypes - four of them are teamplay gametypes, and the fifth is straight 1 on 1 deathmatch.
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